result count: 5

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Sys426055_nameThe Source of the Mood Shifts
Sys426055_szquest_accept_detailOur enemies must have found a way to control the animals and make them fight on their side. Whereas the soldiers on our side suffer from a strange sickness of the mind...our magicians and some of your mages have determined that this is not due to some kind of magic controlling them, but should be understood as a fluctuation of their mood. The simpler the creature, the easier it falls victim to this effect. \n\nWell, the problem at hand may be easy to explain, resolving it, however, is not. If our enemies are allowed to take influence on the minds of our alliance members, this may create a dangerous situation where the Alliance slowly starts to dissolve from within. Fortunately one of our capable scouts found something next to the [ZONE_BLACK_GUBLIN_BUNKER|Black Goberyn Bunker] that is definitely of use when it comes to controlling the emotions of anything that lives. We absolutely have to get rid of those [<S>121853|Pillars of Agitation] if we want to slow down the enemy's advance!
Sys426055_szquest_complete_detailStrike at the [<S>121853|Pillars of Agitation] before the enemy has a chance to repair them!
Sys426055_szquest_descGo to the [ZONE_BLACK_GUBLIN_BUNKER|Black Goberyn Bunker] and destroy 5 [<S>121853|Pillars of Agitation].
Sys426055_szquest_uncomplete_detailControlling their emotions should be an important part of a warrior's training. Why do so many members of the Alliance easily fall prey to this?