result count: 11

keystringeneu
EM_420611_0The half-dead bandit in the chest struggles and curses.
EM_420611_1We just need to capture one prisoner!
EM_420611_2This is used for catching thieves? Are you kidding me?
EM_420611_3Try hitting him a bit more!
EM_420611_4Give me that bandit! I'll make him talk!
EM_420611_5The bandit ran away!
Sys420611_nameImportant Information
Sys420611_szquest_accept_detailWhen doing business, I hate not knowing anything about the person I'm dealing with. That's a good way to lose money, you know! But I don't know anything about this group of [<S>100399|Bandits]...\n\nBut this isn't business. I need to use a different method to get this information. Take this [201437|Empty Chest]. Go grab a [100399|Bandit] and come back. I want to talk to him. If he doesn't listen, give him a good thumping and then drag him here.\n\nAfter dragging him back, take him to see [110745|Hork]. I'm a businessman, not a torturer.
Sys420611_szquest_complete_detailA captive? We are lucky that he was so greedy. I guess he doesn't have much on his mind other than money.\n\nStill, capturing a live [100399|Bandit] is no simple feat! Hahaha, You did well. I'll get the information and tell [110738|Vender]. You can take a rest now.
Sys420611_szquest_descUsing [201437|Empty Chest] that [110738|Vender] gave you, capture one [100399|Bandit]. Take him and hand him over to Lieutenant [110745|Hork] at the [110738|Vender] merchant camp.
Sys420611_szquest_uncomplete_detailIf you can get a [100399|Bandit] to talk, then we will be able to find their location!