ID: 422685
Text:
Name"Retreat If You Can't Handle It"
Note
DescriptionTake the [205919|Intelligence Document], return to the camp, and report [113487|Ganoda's] death to [113458|Yashina].
AcceptDetail(An atmosphere of silence envelopes the area, and he is unable to put his thoughts into words for a long while.)
I...
I'm a useless teammate...what support...ha...what have I done? What have I done? I can't even recover his body...
Hiding in this baking heat is almost unbearable...and they mercilessly put people on the [ZONE_THE MOLTEN BRIDGE|Steel Bridge of Cremation] to burn to death...
The pain he suffered before his death...how could he stand it? I've seen how they slice up animals with knives...they're so cold-blooded...
(His body tenses and he clenches his fists. You can see [113488|William Hasem] is restraining himself...)
I...I'm a soldier, I can't...can't act on my own...
[$PLAYERNAME]...please...help me report the intelligence [113487|Ganoda] gathered and...this situation back to Captain [113458|Yashina].
The thin line between life and death on the front lines is well known, but it turns out I'm not as calm as I thought I'd be. You could say I'm useless...I believe I'm fortunate to have not seen that scene. At least I'd hate myself for one less thing.
Captain [113458|Yashina's] tone of voice was always bad, but I never understood until now that when she said "retreat if you can't handle it," she wasn't mocking us...she wanted us to protect our lives above all else. [113487|Ganoda] and I always thought it was reverse psychology to motivate us.
When [113487|Ganoda] returned from the Blacksnake camp, I knew he hadn't taken Captain [113458|Yashina's] attitude to heart. That silly old man only wanted to do his best for the team. In the end...it turns out I'm the foolish one...
CompleteDetail[113487|Ganoda] was...burned to death?
(Captain [113458|Yashina's] mocking smile stiffens, and uncertainty flashes across her eyes...)
...what a fool, right? [113487|Ganoda]...
For a [205923|Locked Box] of unknown importance, returning to a camp on high-alert? Were those my instructions?
Is that not foolish enough?
UnCompleteDetailI sent you to support them, but the time between intelligence reports grew longer?
Where is the thing you should've brought back?
Rewards:
XP: 151943 | Honor: 0 | TP: 1357 | Gold: 2285 |
repgroup1: 0 | rep1: 0 | repgroup2: 0 | rep2: 0 |
cointype: 0 | coin: 0 |
choice1: 1*(0) | item1: 1*(0) | spell1: (0) |
choice2: 1*(0) | item2: 1*(0) | spell2: (0) |
choice3: 1*(0) | item3: 1*(0) | spell3: (0) |
choice4: 1*(0) | item4: 1*(0) | spell4: (0) |
choice5: 1*(0) | item5: 1*(0) | spell5: (0) |
Check:
Level(low/high): 55(53/63) | Loop: 0 | Prequest: (0) |
check1: 1*Foolish Ganoda(422684) |
check2: 1*(0) |
check3: 1*(0) |
check4: 1*(0) |
check5: 1*(0) |
Request:
item1: 1*Intelligence Document(205919) | kill1: 1*(0) |
item2: 1*(0) | kill2: 1*(0) |
item3: 1*(0) | kill3: 1*(0) |
item4: 1*(0) | kill4: 1*(0) |
item5: 1*(0) | kill5: 1*(0) |
item6: 1*(0) | |
item7: 1*(0) | money: 0 |
item8: 1*(0) | timer: 0 |
item9: 1*(0) | cointype: 0 |
item10: 1*(0) | coin: 0 |
Accept:
accept_item1: 1*Intelligence Document(205919) |
accept_item2: 1*(0) |
accept_item3: 1*(0) |
accept_item4: 1*(0) |
accept_item5: 1*(0) |
Complete:
Showquest: (0)Delete:
deleteitem1: 0*(0) |
deleteitem2: 0*(0) |
deleteitem3: 0*(0) |
deleteitem4: 0*(0) |
deleteitem5: 0*(0) |
Process:
clickitem1: (0) | procrate1: 0% | getitem1: 1*(0) |
clickitem2: (0) | procrate2: 100% | getitem2: 1*(0) |
clickitem3: (0) | procrate3: 100% | getitem3: 1*(0) |
clickitem4: (0) | procrate4: 100% | getitem4: 1*(0) |
clickitem5: (0) | procrate5: 100% | getitem5: 1*(0) |
clickitem6: (0) | procrate6: 100% | getitem6: 1*(0) |
clickitem7: (0) | procrate7: 100% | getitem7: 1*(0) |
clickitem8: (0) | procrate8: 100% | getitem8: 1*(0) |
clickitem9: (0) | procrate9: 100% | getitem9: 1*(0) |
clickitem10: (0) | procrate10: 100% | getitem10: 1*(0) |
kill1: (0) | procrate1: 100% | getitem1: 1*(0) |
kill2: (0) | procrate2: 100% | getitem2: 1*(0) |
kill3: (0) | procrate3: 100% | getitem3: 1*(0) |
kill4: (0) | procrate4: 100% | getitem4: 1*(0) |
kill5: (0) | procrate5: 100% | getitem5: 1*(0) |
kill6: (0) | procrate6: 100% | getitem6: 1*(0) |
kill7: (0) | procrate7: 100% | getitem7: 1*(0) |
kill8: (0) | procrate8: 100% | getitem8: 1*(0) |
kill9: (0) | procrate9: 100% | getitem9: 1*(0) |
kill10: (0) | procrate10: 100% | getitem10: 1*(0) |
Scripts:
onbegin
onaccept
ondelete0
oncomplete
onclickobjbegin
onclickobjend
request