ID: 424382

Text:

Name
Describe the event

Note

Description
Go back to the [ZONE_TORES_VILLAGE|Village of Dorris] and tell them about the truce and the perverse acts of evil happening at [ZONE_SARDO_BASTILLE|Sardo Castle]. Also, persuade them to stop taking the corpses to [ZONE_SARDO_BASTILLE|Sardo Castle].

AcceptDetail
Ok! It's settled then. Wait until we get back to [ZONE_TORES_VILLAGE|Village of Dorris]! Since we have to wait for those brave [LION_HEART|Lionheart Knights], we will wait there patiently. While we're at it, we can tell the villagers to stop picking up the corpses. I'm afraid this will make it more and more difficult for the villagers, but it can't be helped.

We'll talk about the details after we return.

CompleteDetail
Ok, it sounds like they will stop taking the corpses to [ZONE_SARDO_BASTILLE|Sardo Castle] soon.

I feel sorry for...[118497|Augustus Allonis]. Sigh, what a tragedy!

UnCompleteDetail
We must think of a way to persuade the villagers to stop picking up the corpses, and...Yes...Actually there are several small issues. Yes...

Ok, don't worry. I, [118603|Axel Kaiyinth], may not look like it, but I'm an intellectual!

What is that face you're making? What're you getting at?

Rewards:

XP: 618071Honor: 0TP: 2248Gold: 14963
repgroup1: 0rep1: 0repgroup2: 0rep2: 0
cointype: 0coin: 0
choice1: 1*(0)item1: 1*(0)spell1: (0)
choice2: 1*(0)item2: 1*(0)spell2: (0)
choice3: 1*(0)item3: 1*(0)spell3: (0)
choice4: 1*(0)item4: 1*(0)spell4: (0)
choice5: 1*(0)item5: 1*(0)spell5: (0)

Check:

Level(low/high): 66(64/74)Loop: 0Prequest: (0)
check1: 1*Disrupt the Sardo Castle Preparations(424404)
check2: 1*(0)
check3: 1*(0)
check4: 1*(0)
check5: 1*(0)

Request:

item1: 1*Try to persuade the villagers to stop selling the bodies to Sardo Castle.(544584)kill1: 1*(0)
item2: 1*(0)kill2: 1*(0)
item3: 1*(0)kill3: 1*(0)
item4: 1*(0)kill4: 1*(0)
item5: 1*(0)kill5: 1*(0)
item6: 1*(0)
item7: 1*(0)money: 0
item8: 1*(0)timer: 0
item9: 1*(0)cointype: 0
item10: 1*(0)coin: 0

Accept:

accept_item1: 1*(544997)
accept_item2: 1*(0)
accept_item3: 1*(0)
accept_item4: 1*(0)
accept_item5: 1*(0)

Complete:

Showquest: Awaiting the Lionheart Knight Reinforcements(424386)

Delete:

deleteitem1: 1*(544997)
deleteitem2: 0*(0)
deleteitem3: 0*(0)
deleteitem4: 0*(0)
deleteitem5: 0*(0)

Process:

clickitem1: (0)procrate1: 0%getitem1: 1*(0)
clickitem2: (0)procrate2: 100%getitem2: 1*(0)
clickitem3: (0)procrate3: 100%getitem3: 1*(0)
clickitem4: (0)procrate4: 100%getitem4: 1*(0)
clickitem5: (0)procrate5: 100%getitem5: 1*(0)
clickitem6: (0)procrate6: 100%getitem6: 1*(0)
clickitem7: (0)procrate7: 100%getitem7: 1*(0)
clickitem8: (0)procrate8: 100%getitem8: 1*(0)
clickitem9: (0)procrate9: 100%getitem9: 1*(0)
clickitem10: (0)procrate10: 100%getitem10: 1*(0)
kill1: (0)procrate1: 100%getitem1: 1*(0)
kill2: (0)procrate2: 100%getitem2: 1*(0)
kill3: (0)procrate3: 100%getitem3: 1*(0)
kill4: (0)procrate4: 100%getitem4: 1*(0)
kill5: (0)procrate5: 100%getitem5: 1*(0)
kill6: (0)procrate6: 100%getitem6: 1*(0)
kill7: (0)procrate7: 100%getitem7: 1*(0)
kill8: (0)procrate8: 100%getitem8: 1*(0)
kill9: (0)procrate9: 100%getitem9: 1*(0)
kill10: (0)procrate10: 100%getitem10: 1*(0)

Other:

starter1: Axel Kaiyinth(118389)taker: Axel Kaiyinth(118607)questlink1: (0)
starter2: (0)tag: z20-Redhills(125)questlink2: (0)
starter3: (0)catalog: Magical Reconstruction(220)questlink3: (0)
starter4: (0)team: 0questlink4: (0)
starter5: (0)type: 0; questlink5: (0)
questgroup: 0; grouplv: 0; controltype: 0;

Scripts:

onbegin

onaccept
LuaFA_Z20_ReturnToBar

ondelete
0

oncomplete

onclickobjbegin

onclickobjend

request