result count: 5
guid | icon | name | casttime | cd group | ,magic | info |
---|---|---|---|---|---|---|
493529 search: Items | Mother Earth's Fountain (strings) Restores (DMG1) HP to your friendly targets within a range of 100 around the target of your spell. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore (DMG0) HP. | cast: 0 >delay: 0 hits: 1 >delay 1 | 14 | 0: 503798 1: 503828 4: 620441 | AttackDistance: 200 RangeType: allPlayerFriend(8) >EffectRange: 100 >effectcount: 12 RangeSelect: Circle(0) >shared: 0 | |
493542 search: Items | Summon Sandstorm (strings) Summons a large amount of sand and stones causing (DMG1) + (FixDMG-620459) x Intelligence of [SC_SKILLTIPS_EARTH|Earth Damage] to multiple targets in range. If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance abilities. All targets in range are dealt (DMG0) + (FixDMG-620439) x Intelligence of [SC_SKILLTIPS_EARTH|Earth Damage] twice. [SC_SKILLTIPS_03| (This skill stat will increase and decrease based on equipment and target strength.) ] | cast: 0 >delay: 0 hits: 1 >delay 1 | 17 | 0: 620439 1: 620459 4: 620439 8: 620441 | AttackDistance: 180 RangeType: bad_range(3) >EffectRange: 40 >effectcount: 15 RangeSelect: Circle(0) >shared: 0 | |
494021 search: Items | Healing Arrows (strings) Restores (Buff1-Dot) HP every 2 seconds to 5 friendly targets in range. Lasts for (Buff0-Time) seconds. (Requires ranged weapon.) If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore (Buff0-Dot) HP. (Requires ranged weapon.) | cast: 2 >delay: 0 hits: 1 >delay 1 | 35 | 0: Healing Arrows 504529 1: Healing Arrows 620446 4: 620441 | AttackDistance: 200 RangeType: allPlayerFriend(8) >EffectRange: 100 >effectcount: 5 RangeSelect: Circle(0) >shared: 0 | |
494323 search: Items | Healing Ripple (strings) Restores (DMG1) HP to up to 3 friendly targets in a range of 60. Each time healing power is halved. If you possess Nature's Power, it will cosume 1 point of Nature's Power to enhance the power and restores (DMG0) HP to the friendly targets. Each time healing power is halved. | cast: 2 >delay: 0 hits: 1 >delay 1 | 0 | 0: 504864 1: 620436 4: 620441 | AttackDistance: 250 RangeType: allPlayerFriend(8) >EffectRange: 60 >effectcount: 3 >decreasearg: 50 RangeSelect: Lighting1(5) >shared: 0 | |
494365 search: Items | Healing Wind (strings) Restores (DMG1) HP to you and your party members in a range of 100. When you have Nature's Power, 1 point of it will automatically be consumed to increase abilities as well as heal (DMG0) of your HP as well as the HP of party members within a range of 100. | cast: 0 >delay: 0 hits: 1 >delay 1 | 39 | 0: 505158 1: 620463 4: 620441 | AttackDistance: 50 RangeType: good_member(2) >EffectRange: 100 >effectcount: 12 RangeSelect: Circle(0) >shared: 0 |