guid | icon | name | casttime | cd group | ,magic | info |
---|---|---|---|---|---|---|
497140 search: Items | Increase Morale (strings) | cast: 0 >delay: 0 hits: 1 >delay 0.3 | 0 | AttackDistance: 200 RangeType: target(0) | ||
497141 search: Items | (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: ME - Sys509695_name 509695 4: ME - Sys509707_name 509707 | AttackDistance: 1 RangeType: target(0) | |
497142 search: Items | Flame Jet (strings) | cast: 1 >delay: 0 hits: 1 >delay 1 | 0 | 0: Explosive Burn 508085 4: 508150 8: Burning Eruption 508898 | AttackDistance: 120 RangeType: allObj(4) >EffectRange: 100 >effectcount: 100 RangeSelect: Fan(4) >shared: 0 | |
497143 search: Items | Deadly Hammer (strings) | cast: 0 >delay: 1 hits: 1 >delay 1 | 0 | 0: 508903 | AttackDistance: 200 RangeType: target(0) | |
497144 search: Items | Land of the Setting Sun (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 508925 | AttackDistance: 100 RangeType: target(0) | |
497145 search: Items | Land of the Setting Sun (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Land of the Setting Sun 508926 4: 508957 8: 509303 | AttackDistance: 1 RangeType: allPlayer(5) >EffectRange: 82 >effectcount: 100 RangeSelect: Box(8) >shared: 0 | |
497146 search: Items | Land of the Setting Sun (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Land of the Setting Sun 509163 4: 509302 | AttackDistance: 1 RangeType: allPlayer(5) >EffectRange: 82 >effectcount: 100 RangeSelect: Box(8) >shared: 0 | |
497147 search: Items | Land of the Setting Sun (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Land of the Setting Sun 509165 4: 509296 | AttackDistance: 1 RangeType: allPlayer(5) >EffectRange: 82 >effectcount: 100 RangeSelect: Box(8) >shared: 0 | |
497148 search: Items | You must look... (strings) Squat down and look for some materials that can interrupt a friendly conversation... If the villagers aren't in a Pondering Substitute state, then you will achieve a "Going Too Far" state and skill. | cast: 0 >delay: 0 hits: 3 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) | ||
497149 search: Items | Loud Howl (strings) The Pondering Substitute state of the nearby villagers will be increased by 1 level. If this causes some villagers to leave, you will receive 2 Key Objectives for every villager that does. | cast: 0 >delay: 0 hits: 4 >delay 1 | 381 | 0: 508972 | AttackDistance: 1 RangeType: target(0) | |
497150 search: Items | Going Too Far (strings) "Apply" the materials you just found to the conversation happening in front of you. If an adventurer in the casting area is in a possessed state and is greater than Level 15, it will be reduced by 3 levels and for 15 seconds it won't increase. | cast: 0 >delay: 0 hits: 1 >delay 1 | 382 | 0: 508974 | AttackDistance: 75 RangeType: good_range(1) >EffectRange: 70 >effectcount: 30 RangeSelect: Circle(0) >shared: 0 | |
497151 search: Items | Assignment Tasks (strings) Will give the target adventure many difficult tasks. There is a chance that the adventurer will leave and if he does you will earn 1 Key Objective. Otherwise the target will enter an "Disregard Orders" state. Can't be used when there is a leader-level adventurer in the area. | cast: 0 >delay: 0 hits: 1 >delay 1 | 381 | 0: 508977 | AttackDistance: 50 RangeType: target(0) | |
497152 search: Items | Berserk Excuse (strings) Go berserk on the adventurers who are ignoring orders. If you successful in making them unhappy, other adventurers and villagers nearby will leave. At this time you will earn 1 Key Objective. Additionally, if villagers leave together, you will receive 1 extra Key Objective for every one that does. | cast: 0 >delay: 0 hits: 1 >delay 1 | 381 | 0: 508979 | AttackDistance: 50 RangeType: target(0) | |
497153 search: Items | Deliberate Bullying (strings) The area near the target adventurer can't contain a leader-level adventurer. When you are doing the bullying , the adventurer's emotions and focus will be on you. Therefore, the adventurer can't be put into a possessed state at this time. If the possessed state is higher than Level 15 it will be reduced by 3 levels. The Personnel Change Consideration state of the surrounding villagers will be increased by 1 level. | cast: 0 >delay: 0 hits: 1 >delay 1 | 382 | 0: 508980 | AttackDistance: 50 RangeType: target(0) | |
497154 search: Items | Tell a Lie (strings) Tells a lie to the adventurer to encourage him to leave. There is a chance that the target will turn his back and leave immediately or enter a "Suspicious" state. If the target leaves because of this you will earn 1 Key Objective. | cast: 0 >delay: 0 hits: 1 >delay 1 | 381 | 0: 509086 | AttackDistance: 50 RangeType: target(0) | |
497155 search: Items | A Lie to Embellish a lie (strings) Tells another lie to the suspicious adventurer. There is a chance that the target will turn his back and leave immediately or enter a "Don't Trust" state. If the target leaves because of this you will earn 1 Key Objective. | cast: 0 >delay: 0 hits: 1 >delay 1 | 381 | 0: 509087 | AttackDistance: 50 RangeType: target(0) | |
497156 search: Items | Pretend I Was Never Here (strings) Expresses a feeling of betrayal and anger with the intent of leaving. Has a chance to reduce the amount of time that adventurers in the area are suspicious or distrusting state. | cast: 0 >delay: 0 hits: 1 >delay 1 | 382 | 0: 509089 | AttackDistance: 1 RangeType: target(0) | |
497157 search: Items | Vanish in a Flash (strings) You are like a bolt of lightning. In the blink of an eye, you kill all villagers in the surrounding area. When conducting the slaughter you must not let yourself be seen by other adventurers. | cast: 0 >delay: 0 hits: 1 >delay 1 | 381 | 0: 509101 | AttackDistance: 30 RangeType: good_range(1) >EffectRange: 100 >effectcount: 20 RangeSelect: Circle(0) >shared: 0 | |
497158 search: Items | Blowing Dust (strings) Causes nearby adventurers to enter a temporary Blind state. They will thus be unable to see your movements. At this time you can take advantage of the situation and unleash the "Vanish in a Flash." | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Blind 509098 | AttackDistance: 1 RangeType: good_range(1) >EffectRange: 100 >effectcount: 20 RangeSelect: Circle(0) >shared: 0 | |
497159 search: Items | To No Avail (strings) It's no use. If you kill them again, they will soon come back again... For every 1 villager that is killed you will earn 1 Key Objective. | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) | ||
497160 search: Items | Covert Operation (strings) Secretly sets a transportation mark on the target villager. Lasts for 25 seconds. | cast: 0 >delay: 0 hits: 1 >delay 1 | 381 | 0: Transportation Mark 509099 | AttackDistance: 30 RangeType: target(0) | |
497161 search: Items | Confidentiality Agreement (strings) The Ailic's Community rarely agrees to help keep secrets... Calls the Ailic's Community Number Seven Vault of Heaven. It will teleport all adventurers in the target area to a safe location. | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 509090 | AttackDistance: 150 RangeType: good_range(1) >EffectRange: 100 >effectcount: 20 RangeSelect: Circle(0) >shared: 0 | |
497162 search: Items | Catch All in One Net (strings) Can only be used on targets with teleportation marks. All villagers with teleportation marks will be teleported. For every 1 villager that is teleported, you will earn 1 Key Objective. | cast: 0 >delay: 0 hits: 1 >delay 1 | 382 | 0: 509091 | AttackDistance: 150 RangeType: good_range(1) >EffectRange: 100 >effectcount: 20 RangeSelect: Circle(0) >shared: 0 | |
497163 search: Items | Basic Invisibility (strings) The Eye of Wisdom grants basic invisibility to people who don't understand magic. It only requires a few hand motions. Even if the user doesn't have any understanding of magic, he can become completely invisible for 12 seconds. | cast: 1 >delay: 0 hits: 1 >delay 1 | 381 | 0: Basic Invisibility 509100 | AttackDistance: 1 RangeType: target(0) | |
497164 search: Items | Interference Circle (strings) When a magic spell is being carried out, adventurers in the area will be affected by the magic. This effect will reduce their level by 1. When you want to use this spell, you must first cast basic invisibility and enter an invisible state. | cast: 0 >delay: 0 hits: 8 >delay 1 | 0 | 0: 509092 | AttackDistance: 100 RangeType: good_range(1) >EffectRange: 100 >effectcount: 20 RangeSelect: Circle(0) >shared: 0 | |
497165 search: Items | Magic Charge (strings) Uses a magic wave to attack the target adventurer. Causes the target's possession level to be reduced by 2. When you want to use this spell, you must first cast basic invisibility and enter an invisible state. | cast: 0 >delay: 0 hits: 1 >delay 1 | 382 | 0: 508990 | AttackDistance: 45 RangeType: target(0) | |
497166 search: Items | Elf Protection (strings) For every 1 villager that leaves after failing to entice an adventurer, if you are in the area and in a basic invisible state, you will earn 2 Key Objectives. | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) | ||
497167 search: Items | Skilled Probe (strings) Skillfully spies on all the target's details. At the same time restricts and disrupts the target's possessed state actions. All adventurers that are influenced by the target villager's possession will have their influence reduced by 1 level. The minimum level is 1. | cast: 0 >delay: 0 hits: 6 >delay 1 | 381 | 0: 509094 | AttackDistance: 50 RangeType: target(0) | |
497168 search: Items | Gamble Hint (strings) Directly investigates the target's identity, but if the suspicious target isn't the mastermind, other adventurers will react and become completely "Innocent." If the target is not a normal villager, they will turn their back and leave. If it is a normal villager, the possessed state of nearby adventurers will become Level 30 immediately. | cast: 0 >delay: 0 hits: 1 >delay 1 | 382 | 0: 509095 | AttackDistance: 50 RangeType: target(0) | |
497169 search: Items | Principles of Seizing People (strings) Yadunisi and his minions have a powerful ability to bewitch people. All you have to do is closely watch an adventurer's possession speed and it's easy to determine their location. | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) |