guid | icon | name | casttime | cd group | ,magic | info |
---|---|---|---|---|---|---|
498790 search: Items | Chaotic Energy Release (strings) | cast: 2 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621530 | AttackDistance: 100 RangeType: bad_range(3) >EffectRange: 100 >effectcount: 120 RangeSelect: Circle(0) >shared: 0 | |
498791 search: Items | Black Energy Release (strings) | cast: 2 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621531 4: Dark Reverse 621535 | AttackDistance: 100 RangeType: bad_range(3) >EffectRange: 100 >effectcount: 120 RangeSelect: Circle(0) >shared: 0 | |
498792 search: Items | Bright Energy Release (strings) | cast: 2 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621532 4: Light Backfire 621536 | AttackDistance: 100 RangeType: bad_range(3) >EffectRange: 1000 >effectcount: 120 RangeSelect: Circle(0) >shared: 0 | |
498793 search: Items | Energy Chaos (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621540 | AttackDistance: 100 RangeType: bad_range(3) >EffectRange: 1000 >effectcount: 120 RangeSelect: Circle(0) >shared: 0 | |
498794 search: Items | Reflected Damage (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621541 | AttackDistance: 1000 RangeType: target(0) | |
498795 search: Items | Device Backfire (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Device Backfire 621542 | AttackDistance: 1000 RangeType: target(0) | |
498796 search: Items | (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621558 | AttackDistance: 1 RangeType: target(0) | |
498797 search: Items | Holy Aura (strings) Makes all damage ineffective for (Buff0-Time) seconds when used on a friendly target. | cast: 0 >delay: 0 hits: 1 >delay 1 | 104 | 0: Holy Aura 621559 | AttackDistance: 150 RangeType: target(0) | |
498798 search: Items | Spirit Embodiment (strings) Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover (DMG-621099) HP for the party member with the lowest HP every time a spell is cast. It also reduces [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] by (Buff0-621149)% for (Buff-Time-621149) seconds. The Spirit Embodiment remains for 30 seconds. | cast: 0 >delay: 0 hits: 1 >delay 1 | 38 | 0: 621097 4: 621098 | AttackDistance: 1 RangeType: target(0) | |
498799 search: Items | Dark Soul Barrier (strings) Sets up a dark spirit barrier in a designated area. This barrier will increase the [SC_SKILLTIPS_DOGEP|Dodge Rate] of all party members inside the barrier by (Buff0-621565)%. The Dark Soul Barrier lasts for 12 seconds. | cast: 0 >delay: 0 hits: 1 >delay 1 | 35 | 0: 621560 | AttackDistance: 150 RangeType: target(0) | |
498800 search: Items | Dark Soul Barrier (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Dark Soul Barrier 621565 | AttackDistance: 150 RangeType: good_member(2) >EffectRange: 25 >effectcount: 100 RangeSelect: Circle(0) >shared: 0 | |
498801 search: Items | Energy Conservation (strings) Use of this skill requires an HP less than 75%. Restores (Buff0-Dot)% HP every second until HP reaches 75% or the effect lasts (Buff0-Time) seconds. | cast: 0 >delay: 0 hits: 1 >delay 1 | 36 | 0: Energy Conservation 621561 | AttackDistance: 1 RangeType: target(0) | |
498802 search: Items | (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621562 | AttackDistance: 1 RangeType: target(0) | |
498803 search: Items | Soul Stab (strings) Causes (DMG1) [SC_SKILLTIPS_DARK|Dark Damage], based on main hand weapon DPS, + (FixDMG1) x dexterity. If target is in a Weakened state, (DMG0) main hand weapon DPS + (FixDMG0) x Dexterity [SC_SKILLTIPS_DARK|Dark Damage] is dealt to the target. | cast: 0 >delay: 0 hits: 1 >delay 1 | 37 | 0: 621564 1: 621563 | AttackDistance: 50 RangeType: target(0) | |
498804 search: Items | Begin When Ready (strings) Immediately resets the cooldown time for Fervent Attack and Evasion. | cast: 0 >delay: 0 hits: 1 >delay 1 | 38 | 0: 621566 | AttackDistance: 1 RangeType: target(0) | |
498805 search: Items | Dark Soul Precision (strings) Soul Pain doesn't need any casting time and reduces target's [SC_SKILLTIPS_DEF|Physical Defense]. | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) | ||
498806 search: Items | Soul Pain (strings) Tortures the target's soul, inflicting (Buff0-Dot) [SC_SKILLTIPS_DARK|Dark Damage] every second. It also reduces [SC_SKILLTIPS_DEF|Physical Defense] by (Buff0-0)% for (Buff0-Time) seconds. [SC_SKILLTIPS_03| (This skill stat will increase and decrease based on equipment and target strength) ] | cast: 0 >delay: 0 hits: 1 >delay 1 | 42 | 0: Soul Pain 621567 | AttackDistance: 225 RangeType: target(0) | |
498807 search: Items | Soul Agility (strings) Increases [SC_SKILLTIPS_AGI|Dexterity] by (current [SC_SKILLTIPS_AGI|Dexterity] + (Buff0-0)) x (Buff4-0)% + (Buff0-0) for (Buff0-Time) seconds. [SC_SKILLTIPS_LEVEL50| The maximum level of this skill is 50. ] | cast: 0 >delay: 0 hits: 1 >delay 1 | 39 | 0: Soul Agility 621568 4: 621569 | AttackDistance: 1 RangeType: target(0) | |
498808 search: Items | Dark Soul Smelt (strings) While in a Poisonous state, normal attack hits can cause additional [SC_SKILLTIPS_DARK|Dark Damage]. | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) | ||
498809 search: Items | Poisonous (strings) For (Buff0-Time) seconds, normal attacks have a 50% chance of carrying a Poisoned effect which reduces target's attack by 2%. Skill can be stacked 4 times and carries [SC_SKILLTIPS_DARK|Dark Damage]. (Costs one bottle of poison.) | cast: 1 >delay: 0 hits: 1 >delay 1 | 0 | 0: Poisonous 621570 | AttackDistance: 1 RangeType: target(0) | |
498810 search: Items | Poisonous Effect (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: Poisoned IV 502164 1: Poisoned III 500765 2: Poisoned II 500759 3: Poisoned I 500758 | AttackDistance: 45 RangeType: target(0) | |
498811 search: Items | Ghostly Strike (strings) Causes (DMG0) main hand weapon DPS, + (FixDMG0) x dexterity [SC_SKILLTIPS_DARK|Dark Damage], and causes a Weakened state. [SC_SKILLTIPS_03| (This skill stat will increase and decrease based on equipment and target strength.) ] | cast: 0 >delay: 0 hits: 1 >delay 1 | 41 | 0: 621572 4: Weakened 501577 | AttackDistance: 50 RangeType: target(0) | |
498812 search: Items | Icy Piercing (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 622396 4: Frozen Stiff 622449 | AttackDistance: 1 RangeType: bad_range(3) >EffectRange: 50 >effectcount: 999 RangeSelect: Circle(0) >shared: 0 | |
498813 search: Items | Dark Soul Assail (strings) Increases [SC_SKILLTIPS_DARK|Dark Damage]. In a state of [498814|Soul Agility], [SC_SKILLTIPS_DARK|Dark Damage] is additionally increased. | cast: 2 >delay: 0 hits: 1 >delay 1 | 0 | 0: Dark Soul Assail 623424 | AttackDistance: 1 RangeType: target(0) | |
498814 search: Items | Soul Agility (strings) For (Buff0-Time) seconds, [SC_SKILLTIPS_AGI|Dexterity] is increased by (current [SC_SKILLTIPS_AGI|Dexterity] + (Buff0-0)) x (Buff4-0)% + (Buff0-0). [SC_SKILLTIPS_LEVEL50| The maximum level of this skill is 50. ] | cast: 0 >delay: 0 hits: 1 >delay 1 | 39 | 0: Soul Agility 621568 4: 621569 8: Dark Soul Assail 623424 | AttackDistance: 1 RangeType: target(0) | |
498815 search: Items | (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | AttackDistance: 1 RangeType: target(0) | ||
498816 search: Items | (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621595 | AttackDistance: 1 RangeType: target(0) | |
498817 search: Items | Bloody Battle (strings) Can be used while in a Blood Rune Weapon state. This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP. | cast: 0 >delay: 0 hits: 1 >delay 1 | 38 | 0: 621598 | AttackDistance: 1 RangeType: target(0) | |
498818 search: Items | (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621596 | AttackDistance: 1 RangeType: target(0) | |
498819 search: Items | Bloody Battle (strings) | cast: 0 >delay: 0 hits: 1 >delay 1 | 0 | 0: 621597 | AttackDistance: 1 RangeType: target(0) |