ID: 100276
guid: 100276classification: 1
outputlanguage: -1
name: Winternight Ice Witch
name_plural: 0
imageid: 572687
imagebackup: 0
maxheap: 0
note: Winternight Ice Witches are a type of ice spirit of the more formidable kind.
Its body can actually be considered to be made partially of ice. Since the elemental power of ice is often influenced and changed by the climate, the element of ice must strengthen and solidify an area's elemental power through the release of ice spirits. It is said that such an ice spirit must be present in those places with snow that does not melt.
shortnote: 0
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revivetime: 120
rare: 0
generaterate: 0
maxworldcount: 0
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limitlv: 0
limitstr: 0
limitsta: 0
limitint: 0
limitmnd: 0
limitagi: 0
livetimetype: 0
livetime: 0
acsearchtype0: 0
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itemeqtype: 0
specialmoneycost: 0
itagid: 1
race: 8
vocation: 7
vocation_sub: -1
sex: 1
exprate: 100
tprate: 100
level: 35
levelrange: 2
str: 0
sta: 0
int: 20
wis: 30
dex: 0
movespeed: 110
searchrange: 75
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dropid1: 720011
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dropid2: 722290
droprate2: 667
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droprate5: 667
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droprate12: 100
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droprate13: 400
dropid14: 723980
droprate14: 3000
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dropability1: 721824
dropabilityrate1: 30000
dropability2: 721828
dropabilityrate2: 30000
dropability3: 721830
dropabilityrate3: 30000
dropability4: 0
dropabilityrate4: 30000
dropability5: 0
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brave: 1
linktype: 0
escapetype: 0
spellrighttime1: 3
spelltarget1: 1
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db_resistid: 9
resisttype: 1
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resist_water: 35
resist_fire: -35
resist_wind: 0
resist_light: 0
resist_darkness: 0
szluascript:
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stealmoney_rand: 0
avoidmagictype1: -1
avoidmagictype2: -1
avoidmagictype3: -1
avoidmagictype4: -1
avoidmagictype5: -1
effect1: 4294967295
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racegrouptype: 0
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keepdistance: 0
orgweapontype: 0
orgarmortype: 3
followrange: 600
raisechangenpcid1: 101342
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raisechangerate1: 30
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isabilitystandard: 1
abilityvalue1: 2
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eqtype1: 25
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eqtypeonattackmagicrate: 10
eqtypeonattackmagicrank: 0
eqtypeonattackmagicid: 0
titlename: 0
phyresistrate1: 1
phyresistrate2: 1
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zoneid: 5
x: -19894
y: 1240
z: -4878
zoneid_bk: -1
boweq: 0
campid: 3
killgroupid: -1
szluainitscript:
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luaevent_onattackmagic:
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luaevent_ondead:
luaevent_onkill:
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szluadisplayscript:
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luaevent_beginattack:
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checkcarryluascript:
checkcarryluapoint:
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mode_Mark: 0
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mode_Save: 0
mode_Drag: 0
mode_GMHide: 0
mode_IsAllZoneVisible: 0
mode_DisableRotate: 0
mode_GM_NpcHide: 0
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mode_RelyOwnerPower: 0
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mode_EnemyHide: 0
mode_NotShowHPMP: 0
mode_NoFix_Y: 0
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mode_Move: 0
mode_Searchenemy: 0
mode_Revive: 0
mode_Fight: 0
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mode_SearchenemyIgnore: 0
mode_AlignToSurface: 0
mode_HideName: 0
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mode_ShowRoleHead: 0
mode_CollisionPlot: 0
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mode_DisableMovePG: 0
limitvoc_GM: 0
limitvoc_WARRIOR: 0
limitvoc_RANGER: 0
limitvoc_THIEF: 0
limitvoc_MAGE: 0
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limitvoc_KNIGHT: 0
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itemeqtype_Implement: 0
itemeqtype_SecondHand: 0
effect1_UseMagicDisable: 1
effect1_UsePhyDisable: 1
effect1_BadMagicInvincible: 1
effect1_BadPhyInvincible: 1
effect1_UseItemDisable: 1
effect1_SearchEmenyDisable: 1
effect1_Stop: 1
effect1_Cover: 1
effect1_DetectCover: 1
effect1_Sneak: 1
effect1_DetectSneak: 1
effect1_Blind: 1
effect1_HitDown: 1
effect1_Trace: 1
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effect1_Raise: 1
effect1_ExpProtect: 1
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effect2_CliOutofContorl: 0
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effect2_GoodMagicInvincible: 0
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effect2_DisableStrikeBack: 0
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effect2_TitleSysPowerUp: 0
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otherflag_ForceAttachkWeapon: 0
npcmode_IsNoMPSP: 0
npcmode_IsAllZoneVisible: 0
npcmode_IsShowNpcPos: 1
npcmode_AutoRotate: 1
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npcmode_NoFadein: 0
npcmode_IgnorePvPRule: 0
npcmode_RideAttackable: 0
npcmode_ScriptFlag: 0
npcmode_NoReturnAttackPoint: 0
HP: 3179
MP: 2960
PDMG: 223
PATK: 548
PDEF: 1487
PCRITRES: 0
MATK: 495
MDEF: 2428
MCRITRES: 0
ATKSpeed: 3
worldmap_x: 23
worldmap_y: 48
xp: 158
tp: 158