result count: 8
keystring | eneu |
---|---|
SC_424023_A | You discover a contraption full of what seems to be biological tissue...like eggs or something... Why would the Guardians have this? |
SC_424023_B | It's too dangerous to look around without the protection of a [209465|Freaky Seed]. |
SC_424023_C | Think up a way to avoid this danger first! |
Sys424023_name | Freaky Seed |
Sys424023_szquest_accept_detail | Let's get right to it, shall we? The battle in the production plant has not been kind to us so far. [SC_BAD_ANT_01|Kulech] take any living thing they come across to be their next meal. The Guardians are all made of either metal or rock though, so they get a free pass. This leaves us to deal with both [SC_BAD_ANT_01|Kulech] and the Guardians at the same time. If things keep up like this, we're going to be swept from the battlefield sooner or later. \n\nWe must neutralize the advantage that the Guardians have gained from using the [SC_BAD_ANT_01|Kulech]. \n\nThis is a [209465|Freaky Seed], something that can fool [SC_BAD_ANT_01|Kulech] by tinkering with the inner workings of Nature's Power. We need you to take the [<S>209465|Freaky Seeds] around [ZONE_INCEPTION:_DRANFAR|Dranfar Production Plant]. Hopefully they will come to play an important role in our ongoing battle with the Guardians. |
Sys424023_szquest_complete_detail | What! They're breeding [SC_BAD_ANT_01|Kulech]? |
Sys424023_szquest_desc | Take the [<S>209465|Freaky Seeds] around [ZONE_INCEPTION:_DRANFAR|Dranfar Production Plant]. Make sure to fight some Guardians while you're there in order to confirm the effectiveness of the [<S>209465|Freaky Seeds]. |
Sys424023_szquest_uncomplete_detail | I hope that these [<S>209465|Freaky Seeds] will be decisive in the fight against the Guardians. But if not, you have to promise me that you'll find a way to get back in one piece. |