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keystringeneu
INSTANCE_SCORE_20Current Score
INSTANCE_STATE_01Stage
INSTANCE_STATE_02Juice Olympics
INSTANCE_STATE_03Call of the Horns
INSTANCE_STATE_04Server for a Day
INSTANCE_STATE_05Kaz Madness
INSTANCE_STATE_06Whenever you pass through the needle waves, collecting the "Drill Reward" to increase your points
INSTANCE_STATE_07Kills
INSTANCE_STATE_09Number of patients successfully treated
INSTANCE_STATE_10Number of lives player's party has left
INSTANCE_STATE_11Light the Pyre!
INSTANCE_STATE_12The Truth
INSTANCE_STATE_131 wave every 2 seconds
INSTANCE_STATE_14Guild Drill Ground
INSTANCE_STATE_15If this number drops to zero, the training will be aborted!
INSTANCE_STATE_16Flame Level
INSTANCE_STATE_17INSTANCE_STATE_17
INSTANCE_STATE_18Specialty Level
INSTANCE_STATE_19Romantic Atmosphere
INSTANCE_STATE_20Opponent's Score
INSTANCE_TIPS_01After entering the Sharp Sight, Quick Hands Training center please pay attention to the displayed information. The test will start in 5 seconds...\n\n1. Take note of the training mallets which will appear in the bottom right corner of the screen. Use them to hit [102184|Platypuses] that appear.\n\n2. When you hit a [102184|Platypus], you get 1 point. If you use the wrong mallet, you lose 5 points.\n\n3. There are various levels of difficulty within the 3 minutes. Do not knock out the <CS>pale brown [102184|Platypuses]</CS>. You lose 10 points each time you knock one out!\n\n4. Go to [113034|Chuck Dali] to exchange your points for rewards.\n\nHint: With the <CM>Extra Action Bars</CM> in the <CM>Hotkey Menu</CM>, you can set up the <CM>number pad</CM> keys on your keyboard to match the positions of the platypuses and make the game easier.
INSTANCE_TIPS_02Answer the questions asked within the time by pressing the buttons provided. Accurate answers earn <CY>1</CY> point and inaccurate answers lose <CS>2</CS> points.
INSTANCE_TIPS_03Help your allies to capture the enemy's flag within 5 minutes. Defeating 10 enemy soldiers will reward you with a special ability. Destroy them to achieve victory.
INSTANCE_TIPS_04Serve guests for 3 minutes by pressing the buttons provided, according to the guest requirements. Please fulfill guest orders promptly and politely. Earn <CN>1</CN> point every time you fill a guest's order and lose <CS>1</CS> point for every service error.
INSTANCE_TIPS_05Click the <CS>moving</CS> [<S>113202|Strange Pumpkins] to release little pumpkin monsters within the time limit. Each one will reward you 1 point.\n\nDo your best to pick up [<S>112961|Demon Pumpkin Seeds], because little pumpkin monsters that you don't release in time will turn into one of three different colored types of demon pumpkins. \n\nSuccessfully throw [<S>112961|Demon Pumpkin Seeds] <CS>with matching colors</CS> on the demon pumpkins and you will gain 1 point for each hit.\n\nObtain more points to get better rewards.
INSTANCE_TIPS_06Dodge the needle waves to stay alive. Grab the "Drill Reward" when it appears. It will increase your score and give you additional honor points.
INSTANCE_TIPS_07Spirit Warrior course notes:\n\n 1. There are <CY>15</CY> minutes training time. Just take out the enemies to gain <CY>honor points</CY>.\n\n 2. When the training begins, you will be given three stances: <CY>sword, shield and staff </CY>. Each stance brings unique skills and you cannot use more than one stance at the same time but you can change from one stance to another as the situation requires.\n\n 3. Take out the enemies to gain <CY>upgrade spells</CY> or more <CY>skills</CY> for your stances.
INSTANCE_TIPS_09"Rescue Trial" Class Notes:\n\n1. For every patient you successfully cure, you will receive one point. These points will be accumulated and exchanged for honor points after the test.\n\n2. Every patient who dies will also be counted, and when the total number of dead patients reaches ten, this test will be considered a failure.
INSTANCE_TIPS_10Ancient Dreamland Rules:\n\n(1) If the player's party has the 3 chances granted by the Wall of Will, when a player in the party dies, one chance will be deducted from these 3, and the player will escape death. Once all 3 chances have been exhausted, the entire party will be transported out of the Ancient Dreamland.\n\n(2) The timer shows the remaining amount of time that the players are allowed to remain in the Ancient Dreamland. When the time is up, the entire party will be transported out of the Dreamland.
INSTANCE_TIPS_11Rules:\n1. Maintain the flame at an intensity of my choosing for 60 seconds. A margin of error of +/-3 is acceptable.\n2. Using [496857|Catalysis Rune] will randomly increase intensity. [496856|Water Bucket] will randomly decrease flame intensity when used.

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num pages: 8221