| INSTANCE_SCORE_20 | Current Score |
| INSTANCE_STATE_01 | Stage |
| INSTANCE_STATE_02 | Juice Olympics |
| INSTANCE_STATE_03 | Call of the Horns |
| INSTANCE_STATE_04 | Server for a Day |
| INSTANCE_STATE_05 | Kaz Madness |
| INSTANCE_STATE_06 | Whenever you pass through the needle waves, collecting the "Drill Reward" to increase your points |
| INSTANCE_STATE_07 | Kills |
| INSTANCE_STATE_09 | Number of patients successfully treated |
| INSTANCE_STATE_10 | Number of lives player's party has left |
| INSTANCE_STATE_11 | Light the Pyre! |
| INSTANCE_STATE_12 | The Truth |
| INSTANCE_STATE_13 | 1 wave every 2 seconds |
| INSTANCE_STATE_14 | Guild Drill Ground |
| INSTANCE_STATE_15 | If this number drops to zero, the training will be aborted! |
| INSTANCE_STATE_16 | Flame Level |
| INSTANCE_STATE_17 | INSTANCE_STATE_17 |
| INSTANCE_STATE_18 | Specialty Level |
| INSTANCE_STATE_19 | Romantic Atmosphere |
| INSTANCE_STATE_20 | Opponent's Score |
| INSTANCE_TIPS_01 | After entering the Sharp Sight, Quick Hands Training center please pay attention to the displayed information. The test will start in 5 seconds...\n\n1. Take note of the training mallets which will appear in the bottom right corner of the screen. Use them to hit [102184|Platypuses] that appear.\n\n2. When you hit a [102184|Platypus], you get 1 point. If you use the wrong mallet, you lose 5 points.\n\n3. There are various levels of difficulty within the 3 minutes. Do not knock out the <CS>pale brown [102184|Platypuses]</CS>. You lose 10 points each time you knock one out!\n\n4. Go to [113034|Chuck Dali] to exchange your points for rewards.\n\nHint: With the <CM>Extra Action Bars</CM> in the <CM>Hotkey Menu</CM>, you can set up the <CM>number pad</CM> keys on your keyboard to match the positions of the platypuses and make the game easier. |
| INSTANCE_TIPS_02 | Answer the questions asked within the time by pressing the buttons provided. Accurate answers earn <CY>1</CY> point and inaccurate answers lose <CS>2</CS> points. |
| INSTANCE_TIPS_03 | Help your allies to capture the enemy's flag within 5 minutes. Defeating 10 enemy soldiers will reward you with a special ability. Destroy them to achieve victory. |
| INSTANCE_TIPS_04 | Serve guests for 3 minutes by pressing the buttons provided, according to the guest requirements. Please fulfill guest orders promptly and politely. Earn <CN>1</CN> point every time you fill a guest's order and lose <CS>1</CS> point for every service error. |
| INSTANCE_TIPS_05 | Click the <CS>moving</CS> [<S>113202|Strange Pumpkins] to release little pumpkin monsters within the time limit. Each one will reward you 1 point.\n\nDo your best to pick up [<S>112961|Demon Pumpkin Seeds], because little pumpkin monsters that you don't release in time will turn into one of three different colored types of demon pumpkins. \n\nSuccessfully throw [<S>112961|Demon Pumpkin Seeds] <CS>with matching colors</CS> on the demon pumpkins and you will gain 1 point for each hit.\n\nObtain more points to get better rewards. |
| INSTANCE_TIPS_06 | Dodge the needle waves to stay alive. Grab the "Drill Reward" when it appears. It will increase your score and give you additional honor points. |
| INSTANCE_TIPS_07 | Spirit Warrior course notes:\n\n 1. There are <CY>15</CY> minutes training time. Just take out the enemies to gain <CY>honor points</CY>.\n\n 2. When the training begins, you will be given three stances: <CY>sword, shield and staff </CY>. Each stance brings unique skills and you cannot use more than one stance at the same time but you can change from one stance to another as the situation requires.\n\n 3. Take out the enemies to gain <CY>upgrade spells</CY> or more <CY>skills</CY> for your stances. |
| INSTANCE_TIPS_09 | "Rescue Trial" Class Notes:\n\n1. For every patient you successfully cure, you will receive one point. These points will be accumulated and exchanged for honor points after the test.\n\n2. Every patient who dies will also be counted, and when the total number of dead patients reaches ten, this test will be considered a failure. |
| INSTANCE_TIPS_10 | Ancient Dreamland Rules:\n\n(1) If the player's party has the 3 chances granted by the Wall of Will, when a player in the party dies, one chance will be deducted from these 3, and the player will escape death. Once all 3 chances have been exhausted, the entire party will be transported out of the Ancient Dreamland.\n\n(2) The timer shows the remaining amount of time that the players are allowed to remain in the Ancient Dreamland. When the time is up, the entire party will be transported out of the Dreamland. |
| INSTANCE_TIPS_11 | Rules:\n1. Maintain the flame at an intensity of my choosing for 60 seconds. A margin of error of +/-3 is acceptable.\n2. Using [496857|Catalysis Rune] will randomly increase intensity. [496856|Water Bucket] will randomly decrease flame intensity when used. |