result count: 246607

← prev

next →


num pages: 8221

keystringeneu
INSTANCE_TIPS_121. The 4 mementos can only be used <CS>once</CS>. Please use them carefully\n\n2. Play time: <CS>60 seconds</CS>.\n\n3. Total points: 40. Every match gives <CS>10 points</CS>.
INSTANCE_TIPS_13[SC_GUILD_BARRAGE_7|Points to observe for Mass Barrage:\n \n The training lasts for <CY>2</CY> minutes. After the training has begun, you will receive <CY>10</CY> <CY>[507593|Life Points]</CY>, upon which 3 different types of objects will appear: <CY>Red Triangles, Blue Spheres and Yellow Stars</CY>.\n\n  1. Each time you touch a <CY>Red Triangle</CY>, your <CY>[507593|Life Points]</CY> will be reduced by <CY>1</CY>. When the number of <CY>[507593|Life Points]</CY> you have reaches <CY>0</CY>, the training will end.\n\n  2. Each time you touch a <CY>Blue Sphere</CY>, you will receive <CY>points</CY> and <CY>[507603|Blue Spheres]</CY>. If you touch a Blue Sphere more than once during its effect time, the number and level of stacked <CY>[507603|Blue Spheres]</CY> will determine the number of extra points and speed received.\n\n  3. Each time you touch a <CY>Yellow Star</CY>, you will receive a type of <CY>[507595|Status: Yellow]</CY>. If you touch a Yellow Star more than once during its effect time, you will not receive any more <CY>[507595|Status: Yellow]</CY>, but your points will be increased by <CY>10</CY>.\n\n When the training ends, <CY>Honor Points</CY> will be awarded according to the number of points obtained during the training.]
INSTANCE_TIPS_14[SC_TRAIN10_MSG_00|The trial lasts for <CR>5 minutes</CR>. Within this time, please lead the <CR>[<S>105023|Alpacas]</CR> around the camp to the fields ahead to graze. When the [<S>105023|Alpacas] have had their fill, bring them back to the farm on the opposite side. \n\nDuring this trial, two special skills are provided. \nThe first skill - <CB>[490580|Play Tune]</CB> can be used on the <CR>[<S>105023|Alpacas]</CR> in the field. Using the skill will allow you to drive them forward. \nThe second skill - <CB>[496584|Throw Stones]</CB> can be used on the <CR>[<S>105024|Wild Wolves]</CR> that appear on the mountain slope. Using the skill will deal the [<S>105024|Wild Wolves] damage. \n\nAfter the trial is finished, you will earn an amount of points from the game. This amount will be converted to <CB>Honor Points</CB> as a reward. Honor Points can be used to exchange for various rewards.]
INSTANCE_TIPS_15[SKWERL_MOBIUS_29|When the training starts, you will obtain some extra skills. Make sure that the hotkeys for these skills are well set! Use the attack skills on your targets and keep the number of the targets who come across the line below 5. \n\n<CN>[106881|Tortoise]</CN>: Hitting it will give you 2 points.\n\n<CN>[106882|Fiery Newt]</CN>: Hitting it will destroy all the nearby [<S>106881|Tortoises], but you get only 1 point for each. \n\n<CN>[106884|Running Rabbit]</CN>: Hitting it will speed up the [<S>106881|Tortoises], but you will get 4 points for each.\n\n<CN>[106883|Armored Bug]</CN>: Hitting it will give double HP to the nearby [<S>106881|Tortoises], but you will get 4 points for each.\n\nEffect enhancement and points both stack.]
INSTANCE_TIPS_16Follow [117253|Lujken Lajet's] instructions to create the perfect flame.
INSTANCE_TIPS_17Repel the zombie invasion, kill all the zombies, and hold out until the time runs down to claim victory!
INSTANCE_TIPS_18Come on, time to improve your cooking skills! Remember you'll need more spices and firewood.
INSTANCE_TIPS_20The [DOR_2021_BEER_GAMERULE|[DOR_2021_BEER_WOAHGAME|Cheers Duel] is a contest between heroes!\n\nEach player has 21 cards: 3 cards each of the numbers 1 to 6 plus 3 function cards.\n\nAt the beginning of the game, each player draws 7 cards (the first player gets 1 additional card in the first round). The players can play one card per turn and take turns until one player says PASS.\n\nThe player who says 'PASS' cannot play any more cards until their opponent also says 'PASS', and the round ends. The points of the cards played are then added up, and the player with the most points wins. In case of a tie, the player who played the first card wins. The game then continues into the next round.\n\nPlayers keep any cards they did not play in the previous round, and each play draws 7 new cards.\n\nWhoever wins 2 out of 3 rounds wins the game. The loser must then shout <CM>Cheers!</CM>] and down the glass in front of them in one go.\n\n[DOR_2021_BEER_GAMERULE2|There are a total of 21 cards.\n\nNumbers 1 through 6, 3 cards each:\nIf a card is played which is double the value of the opponent's card, the opponent's card is destroyed.\nThis means a 2 beats a 1, a 4 beats a 2 and a 6 beats a 3. *Also: a 1 beats a 6!\n\nThere are also 3 function cards:\n'Shuffle' mixes your current hand with the rest of the deck. Then you draw cards until you have 7 in your hand again or until the deck runs out.\n'Double' increases the number of points by the current score.\n'Destroy' eliminates each player's highest played card.]
INSTANCE_Z32_B4_1[108599|Old Dan Gordy] explains with a delirious laugh, that the [108600|Omnisoul Sarcophagus] is quivering at the mere sight of your delicious, pure soul.
INSTANCE_Z32_B4_2After a long phase of charging up, [108600|Omnisoul Sarcophagus] transfers the seemingly neverending energy to [108599|Old Dan Gordy].
INSTANCE_Z32_B4_3Next time these terrifying dread tentacles will tear your soul asunder.
INSTANCE_Z32_B4_4[108599|Old Dan Gordy] is stupefied that he must accept defeat. He frantically seizes hold of the dead body, before passing away.
INSTANCE_Z32_B5_1The [108600|Omnisoul Sarcophagus] watches in disbelief as you infiltrate its forbidden zone.
INSTANCE_Z32_B5_2The ghoulish souls from the very depths of evil will torment you into perpetual despair.
INSTANCE_Z32_B5_3Not long now before your pure soul is torn from your body...
INSTANCE_Z32_B5_4The [108600|Omnisoul Sarcophagus] wells up with a wave of vengefulness.
INSTANCERECORD_TITLEInstance Progress
INTRODUCE_TOOLTIP_TEXTYou may edit your introduction in the personal information section of the community interface.
ITEM_FOODFood
ITEM_FORMULARecipes
ITEM_HERBHerbs
ITEM_JEWELJewels
ITEM_MINEOres
ITEM_NOT_ENOUGHYou do not have enough [$VAR1].
ITEM_OTHEROther
ITEM_QUALITY1_DESCNormal
ITEM_QUALITY2_DESCGood
ITEM_QUALITY3_DESCRare
ITEM_QUALITY4_DESCEpic
ITEM_QUALITY5_DESCLegendary

← prev

next →


num pages: 8221