| SC_120993_06 | Is your memory getting better? After all, time is just a series of events! |
| SC_120993_07 | Hehe...thanks for playing, [$playername]! You've made it to round [$VAR1], and your score is [$VAR2]. Are you satisfied with your performance? Hehe...\n\nThis is a gift for you. You're welcome to visit me again in my Magic House! Hehe... |
| SC_120993_08 | Will you come to play with me tomorrow?\n\nYou're always welcome in my Magic House! Hihi... |
| SC_120993_09 | Your most recent score is [$VAR2]. Are you feeling bored?\n\nI hoped you would play some more with me... |
| SC_120993_10 | Lyliya's favorability towards you has increased! |
| SC_120993_END | I thought you'd be better than that, [$playername]...\n\nOr do you belittle this game because I am a kid?! |
| SC_120993_END1 | Wow, you passed my test! You're really good!\n\nI have a gift for you, but let me take you back first! |
| SC_120993_END2 | Hihi...someone once said my room looks as if there are ghosts living here. Do you feel so, too? |
| SC_120993_END3 | (Identification is over! Tell Lyliya the result.) |
| SC_120993_GAMETYPE1 | Go! Find [$VAR1] pieces of furniture that suddenly appear. |
| SC_120993_GAMETYPE1_1 | Identify: Furniture that's been added afterwards! |
| SC_120993_GAMETYPE2 | Go! Find [$VAR1] pieces of furniture with an altered appearance. |
| SC_120993_GAMETYPE2_1 | Identify: Furniture with a changed appearance! |
| SC_120993_GAMETYPE3 | Go! Find [$VAR1] pieces of furniture with an altered position. |
| SC_120993_GAMETYPE3_1 | Identify: Furniture with a changed position! |
| SC_120993_LEAVE | I don't want to stay here but rather go back. |
| SC_120993_LEAVEMES | Hm? What's wrong? Why won't you play with me?\n\n[$playername], are you really leaving?\n\nDon't leave... |
| SC_120993_MISS | Time is up! What a pity, you haven't found [$VAR1] pieces of furniture. |
| SC_120993_OPT1 | I'd like to know more details about the game |
| SC_120993_QUIT | Leave Lyliya's Magic House |
| SC_120993_ROUND | Round [$VAR1] |
| SC_120993_RULE | Hihi..I'll tell you! The furniture will appear in 3 different styles, and each style has three difficulty levels. That means there are 9 rounds.\n\n<CM>The first style: Furniture that didn't exist before</CM>\nFirst, you'll see a few pieces of furniture that you have to memorize within a given time. Then you'll lose your sight for a moment, hihi...but don't worry! Once you see again, some additional furniture will have appeared! Use your memory to find out which!\n\n<CM>The second style: Furniture that changed its position</CM>\nEveryone has a place where one belongs, hihi...but there is always someone restless who arbitrarily changes their seats, perhaps to seek a different perspective...but I am digressing. Some of the furniture have been moved. Do you think you have enough observational sense to find them?\n\n<CM>The third style: Furniture that changed its appearance</CM>\nThis is a test how well you can remember forms and shapes. Some furniture will have a changed appearance! Hihi...you have to look very thoroughly. Will you be able to find them?\n\nAfter the event has started, you will obtain the skill <CN>Identify</CN>. The event will end after you've made 10 mistakes Identifying the furniture, which is either you chose the wrong item, or the time is over and there is still unidentified furniture left. Hihi...do you understand? |
| SC_120993_SAY1 | Hihi...show! The furniture has appeared! |
| SC_120993_SAY2 | Time is over! Have you memorized all? |
| SC_120993_SAY3 | Hihi...you're doing great! |
| SC_120993_SAY4 | It's a pity...but it's no challenge if it's too easy! Am I right? Hihi... |
| SC_120993_SAY5 | Hihi...it is getting more and more difficult... |
| SC_120993_START | Ready. We can begin! |
| SC_120993_START_MES | Remaining time for memorizing |
| SC_121174_1 | According to the chief, your transport convoy has to stay outside the village. |