result count: 24

guidiconnamecasttimecd group,magicinfo
490053570816Slash
(strings)

Inflicts (DMG0) main hand weapon DPS to the target with an additional chance to add Bleed effect. (Bleed effect only with equipped axe or sword.)
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
AttackDistance: 50
RangeType: target(0)
490477570816Slash
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
850: 501006
AttackDistance: 50
RangeType: target(0)
491461570816
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 500167
AttackDistance: 50
RangeType: target(0)
491462570816
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 500167
AttackDistance: 50
RangeType: target(0)
491662570816Flying Arrow Bolt
(strings)

Inflicts (DMG0) ranged weapon DPS on target, adding a [500081|Bleed] effect.
cast: 0
>delay: 0
hits: 1
>delay 1
00: 505689
4: Bleed 500081
AttackDistance: 200
RangeType: target(0)
492845570816
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
AttackDistance: 50
RangeType: target(0)
493218570816Sting Attack
(strings)

cast: 2
>delay: 0
hits: 1
>delay 1
10: 500972
AttackDistance: 10
RangeType: bad_range(3)
>EffectRange: 100
>effectcount: 10
RangeSelect: Circle(0)
>shared: 0
493285570816Slash
(strings)

Inflicts (DMG0) main hand weapon DPS, with the possibility of causing Bleed on the target. When the target is under the effect of Fear, an additional (DMG8) main hand weapon DPS will be inflicted on the target. (An axe or sword must be equipped for the possibility of Bleed.)
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: 620343
AttackDistance: 50
RangeType: target(0)
493981570816Guardian Hammer Blow
(strings)

cast: 2
>delay: 0
hits: 1
>delay 1
00: 500972
4: Stun 502570
AttackDistance: 50
RangeType: target(0)
494079570816Slash
(strings)

Inflicts (DMG1) main hand weapon DPS on target, with the chance of an additional Bleed effect. (Bleed effect requires equipped axe or sword.)
cast: 0
>delay: 0
hits: 1
>delay 1
00: 504602
1: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
AttackDistance: 50
RangeType: target(0)
494168570816Giant Pincer Attack
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 500972
4: 500972
8: Smashed Armor 504809
AttackDistance: 100
RangeType: target(0)
494949570816Slash
(strings)

Causes (DMG0) main hand weapon DPS, and may cause a Bleed effect. Upon hitting a target with Slash your healing is increased by (Buff0-505732) and your rage by (Buff8-Dot) for (Buff-Time-505732) seconds.
(Must have axe or sword equipped to cause Bleed effect, and the healing increase effect cannot be triggered again for (Buff-Time-505733) seconds after the effect has ended.)
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: Angry Spirit 506531
AttackDistance: 90
RangeType: target(0)
494974570816Slash
(strings)

Causes (DMG1) main hand weapon DPS and may cause Bleed. (Must have axe or sword equipped to cause Bleed effect.)

Use this during a Probing Attack in Battle Faith state when you hit a target to decrease aggro by (Buff8-0)% for (Buff8-Time) seconds.
([SC_SKILLTIPS_CD_1|Once the effect is over it cannot be triggered again for ](Buff-Time-505846)[SC_SKILLTIPS_CD_2| seconds.])
cast: 0
>delay: 0
hits: 1
>delay 1
00: 504602
1: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: Battle Faith Effect 505845
AttackDistance: 50
RangeType: target(0)
495183570816Sys495183_name
(strings)

Sys495183_shortnote
cast: 0
>delay: 0
hits: 1
>delay 1
00: 501843
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
AttackDistance: 200
RangeType: target(0)
495423570816Tear Apart
(strings)

Inflicts (DMG0) physical damage on target.
cast: 0
>delay: 0
hits: 1
>delay 1
520: 500972
AttackDistance: 50
RangeType: target(0)
495702570816Slash
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
850: 501006
4: Bleed 506865
AttackDistance: 50
RangeType: target(0)
496661570816Slash
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
850: Slash 508286
4: Bleed 508287
AttackDistance: 50
RangeType: target(0)
498583570816Slash
(strings)

Inflicts (DMG0) main hand weapon DPS on target. Each successful hit has a chance of causing target to [621166|Electrocution].
(Bleed effect requires axe- or sword-type weapon.)
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: Electrocution 621166
AttackDistance: 50
RangeType: target(0)
498632570816Slash
(strings)

Inflicts (DMG0) [SC_SKILLTIPS_DARK|Dark Damage] to the target and includes a Bleed effect.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
00: 621312
4: Bleed 621326
5: Bleed 621313
8: 626686
AttackDistance: 225
RangeType: target(0)
498761570816Slash
(strings)

Inflicts (DMG0) main hand weapon physical DPS on target. Can also cause Bleed.
(Bleed effect requires axe or sword type weapon.)
cast: 0
>delay: 0
hits: 1
>delay 1
00: 621573
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: 621574
AttackDistance: 50
RangeType: target(0)
499077570816
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 501006
4: Bleed 506865
AttackDistance: 300
RangeType: target(0)
499113570816Open Wound
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 622016
1: 622006
AttackDistance: 75
RangeType: target(0)
499497570816Slash
(strings)

Inflicts (DMG0) main hand weapon DPS and carries a chance for a Bleed effect.
(Bleed effect requires axe or sword type weapon.)
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: 623008
AttackDistance: 50
RangeType: target(0)
499828570816Slash
(strings)

Inflicts (DMG0) main hand weapon DPS and carries a chance for a Bleed effect. (Bleed effect requires axe or sword type weapon.)
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength.)

]
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500058
4: Bleed 500081
5: Bleed 500081
6: Bleed 500081
7: Bleed 500081
8: 623416
AttackDistance: 50
RangeType: target(0)