result count: 10

guidiconnamecasttimecd group,magicinfo
490073570928Punishment
(strings)

If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra (DMG0) to (DMG3) + current Stamina x (FixDMG-500145) to (FixDMG-500219) [SC_SKILLTIPS_DMG|Physical Light Damage].

Every Holy Seal stack adds (DMG0) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500145) Light damage.
It can be stacked up to 4 times.


[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 500200
1: 500201
2: 500202
3: 500203
4: 500143
AttackDistance: 50
RangeType: target(0)
490074570928Punishment
(strings)

If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra (DMG0) to (DMG3) + current [SC_SKILLTIPS_AGI|Dexterity] x (FixDMG-500145) to (FixDMG-500219) [SC_SKILLTIPS_DMG|Physical Light Damage].

Every Holy Seal stack adds (DMG0) + current [SC_SKILLTIPS_AGI|Dexterity] x (FixDMG-500145) Light damage.
It can be stacked up to 4 times.


[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 500170
1: 500171
2: 500172
3: 500173
4: 500143
AttackDistance: 50
RangeType: target(0)
490075570928Punishment
(strings)

If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra (DMG0) to (DMG3) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500280) to (FixDMG-500283) [SC_SKILLTIPS_DMG|Physical Light Damage].

Every Holy Seal stack adds (DMG0) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500280) Light damage.
It can be stacked up to 4 times.


[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 500280
1: 500281
2: 500282
3: 500283
4: 500143
AttackDistance: 50
RangeType: target(0)
490151570928Punishment
(strings)

If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra (DMG0) to (DMG3) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500145) to (FixDMG-500219) [SC_SKILLTIPS_DMG|Physical Light Damage].

Every Holy Seal stack adds (DMG0) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500145) Light damage.
It can be stacked up to 4 times.


[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 500145
1: 500216
2: 500217
3: 500219
4: 500143
AttackDistance: 50
RangeType: target(0)
490613570928Punishment
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
550: 501063
4: 501071
5: 501070
6: 501069
7: 501068
8: Remove Light Seal 501067
AttackDistance: 150
RangeType: target(0)
491123570928Confused and Disoriented
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: 500962
4: Confused and Disoriented 501678
AttackDistance: 100
RangeType: bad_range(3)
>EffectRange: 100
>effectcount: 500
RangeSelect: Circle(0)
>shared: 0
491598570928Improved Holy Light 2
(strings)

Improved Holy Light 2
(Must be in Messenger of Light state.)
Your Holy Light has a chance of 20% to stun your target.
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 506392
1: 506393
2: 506394
3: 506395
4: 500143
AttackDistance: 50
RangeType: target(0)
491666570928--
(strings)

Sys491666_shortnote
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 500145
1: 500216
2: 500217
3: 500219
4: 500143
8: 502078
AttackDistance: 50
RangeType: target(0)
497942570928Punishment
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
550: 620153
AttackDistance: 150
RangeType: target(0)
499909570928Punishment
(strings)

If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra (DMG0) to (DMG3) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500145) to (FixDMG-500219) [SC_SKILLTIPS_DMG|Physical Light Damage].

Every Holy Seal stack adds (DMG0) + current [SC_SKILLTIPS_STA|Stamina] x (FixDMG-500145) Light damage.
It can be stacked up to 4 times.


[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
1150: 500145
1: 500216
2: 500217
3: 500219
4: 500143
AttackDistance: 50
RangeType: target(0)