result count: 5

guidiconnamecasttimecd group,magicinfo
490273572194Wave Armor
(strings)

Casts a shield of holy spring water that absorbs up to (Buff0-Shield) points of damage. Also reduces [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] by (Buff0-0)%. Effect lasts for (Buff0-Time) seconds.
cast: 0
>delay: 0
hits: 1
>delay 1
60: Wave Armor 500478
AttackDistance: 180
RangeType: target(0)
490289572194Wave Armor Ineffective
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: Wave Armor Ineffective 500479
AttackDistance: 50
RangeType: target(0)
492358572194Wave Armor
(strings)

Holy spring water encloses the target to shield him from up to (Buff0-Shield) points of damage and also increases the target's [SC_SKILLTIPS_DEF|Physical Defense] by (Buff0-0)%. Your [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] decrease by (Buff4-0)%. Effect lasts for (Buff0-Time) seconds.
cast: 0
>delay: 0
hits: 1
>delay 1
60: Enhanced Wave Armor 501995
4: 507227
AttackDistance: 180
RangeType: target(0)
497234572194Escape
(strings)

cast: 0
>delay: 0
hits: 1
>delay 1
00: Escape 509053
AttackDistance: 1000
RangeType: target(0)
499967572194Wave Armor
(strings)

Holy water surrounds you for (Buff0-Time) seconds. It resists (Buff0-Shield) damage and reduces your [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] by (Buff0-0)%. It also recovers (DMG-623009) HP.
cast: 0
>delay: 0
hits: 1
>delay 1
60: Wave Armor 500478
4: 623009
AttackDistance: 180
RangeType: target(0)