result count: 7

guidiconnamecasttimecd group,magicinfo
490072575126Holy Strike
(strings)

Deals (DMG0) main hand weapon [SC_SKILLTIPS_DMG|Physical Light Damage] per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro.
Holy Seal: Receives (Buff4-Dot) [SC_SKILLTIPS_DMG|Physical Damage] every 2 seconds for (Buff4-Time) seconds. It can be stacked up to 4 times.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
00: 502055
4: Holy Seal 4 500169
5: Holy Seal 3 500168
6: Holy Seal 2 500146
7: Holy Seal 1 500140
AttackDistance: 50
RangeType: target(0)
490148575126Holy Strike
(strings)

Deals (DMG0) main hand weapon [SC_SKILLTIPS_DMG|Physical Light Damage] per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro.
Holy Seal: Causes (Buff-Dot-500140) [SC_SKILLTIPS_DMG|Physical Damage] every 2 seconds for (Buff4-Time) seconds. It can be stacked up to 4 times.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500155
4: Holy Seal 4 500169
5: Holy Seal 3 500168
6: Holy Seal 2 500146
7: Holy Seal 1 500140
AttackDistance: 50
RangeType: target(0)
490149575282Holy Seal
(strings)

Deals (DMG0) main hand weapon [SC_SKILLTIPS_DMG|Physical Light Damage] per second, and immediately adds 4 layers of Holy Seal effect.
Holy Seal: Causes (Buff-Dot-500140) [SC_SKILLTIPS_DMG|Physical Damage] every 2 seconds for (Buff-Time-500140) seconds. It can be stacked up to 4 times.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
180: 500142
4: Holy Seal 4 500169
AttackDistance: 50
RangeType: target(0)
490150570954Charge
(strings)

Charging towards the target causes (DMG0) [SC_SKILLTIPS_DMG|Physical Damage], stuns the target for (Buff4-Time) seconds and adds 2 layers Holy Seal effects.
(For players the stun effect time lasts (Buff5-Time) seconds.)
Holy Seal: Causes (Buff-Dot-500140) [SC_SKILLTIPS_DMG|Physical Damage] every 2 seconds for (Buff-Time-500140) seconds. It can be stacked up to 4 times.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
100: 500240
4: Charge Effect 500243
5: Charge Effect 504257
8: Holy Seal 4 500169
9: Holy Seal 4 500169
10: Holy Seal 3 500168
11: Holy Seal 2 500146
AttackDistance: 120
RangeType: target(0)
491508577019Blazing Flames 3
(strings)

Blazing Flames 3
Applies blazing flames to your arrows, making them deal Fire damage.
Costs 150 MP.
cast: 0
>delay: 0
hits: 1
>delay 0
360: 502048
4: 502048
8: Holy Seal 4 500169
9: Holy Seal 4 500169
10: Holy Seal 3 500168
11: Holy Seal 2 500146
AttackDistance: 50
RangeType: bad_range(3)
>EffectRange: 50
>effectcount: 15
RangeSelect: Circle(0)
>shared: 0
491623575126Holy Strike
(strings)

Inflicts (DMG0) [SC_SKILLTIPS_DMG|Physical Light Damage], based on main hand weapon DPS, increasing critical hit rate by 40%. Also adds a layer of Holy Seal effect. Each skill level adds to aggro.
Holy Seal: Causes (Buff4-Dot) [SC_SKILLTIPS_DMG|Physical Damage] every 2 seconds for (Buff4-Time) seconds. It can be stacked up to 4 times.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength.)

]
cast: 0
>delay: 0
hits: 1
>delay 1
00: 500224
4: Holy Seal 4 500169
5: Holy Seal 3 500168
6: Holy Seal 2 500146
7: Holy Seal 1 500140
AttackDistance: 50
RangeType: target(0)
491636575282Holy Seal
(strings)

Deals (DMG0) main hand weapon [SC_SKILLTIPS_DMG|Physical Light Damage] per second, and immediately adds 4 layers of Holy Seal effect.
Holy Seal: Causes (Buff-Dot-500140) [SC_SKILLTIPS_DMG|Physical Damage] every 2 seconds for (Buff-Time-500140) seconds. It can be stacked up to 4 times.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0
>delay: 0
hits: 1
>delay 1
180: 502077
4: Holy Seal 4 500169
AttackDistance: 50
RangeType: target(0)