result count: 5

guidiconnamecasttimecd group,magicinfo
493529578357Mother Earth's Fountain
(strings)

Restores (DMG1) HP to your friendly targets within a range of 100 around the target of your spell.
If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restore (DMG0) HP.
cast: 0
>delay: 0
hits: 1
>delay 1
140: 503798
1: 503828
4: 620441
AttackDistance: 200
RangeType: allPlayerFriend(8)
>EffectRange: 100
>effectcount: 12
RangeSelect: Circle(0)
>shared: 0
493542578370Summon Sandstorm
(strings)

Summons a large amount of sand and stones causing (DMG1) + (FixDMG-620459) x Intelligence of [SC_SKILLTIPS_EARTH|Earth Damage] to multiple targets in range.
If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance abilities. All targets in range are dealt (DMG0) + (FixDMG-620439) x Intelligence of [SC_SKILLTIPS_EARTH|Earth Damage] twice.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength.)

]
cast: 0
>delay: 0
hits: 1
>delay 1
170: 620439
1: 620459
4: 620439
8: 620441
AttackDistance: 180
RangeType: bad_range(3)
>EffectRange: 40
>effectcount: 15
RangeSelect: Circle(0)
>shared: 0
494021579081Healing Arrows
(strings)

Restores (Buff1-Dot) HP every 2 seconds to 5 friendly targets in range. Lasts for (Buff0-Time) seconds. (Requires ranged weapon.)
If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore (Buff0-Dot) HP.
(Requires ranged weapon.)
cast: 2
>delay: 0
hits: 1
>delay 1
350: Healing Arrows 504529
1: Healing Arrows 620446
4: 620441
AttackDistance: 200
RangeType: allPlayerFriend(8)
>EffectRange: 100
>effectcount: 5
RangeSelect: Circle(0)
>shared: 0
494323579874Healing Ripple
(strings)

Restores (DMG1) HP to up to 3 friendly targets in a range of 60. Each time healing power is halved.
If you possess Nature's Power, it will cosume 1 point of Nature's Power to enhance the power and restores (DMG0) HP to the friendly targets. Each time healing power is halved.
cast: 2
>delay: 0
hits: 1
>delay 1
00: 504864
1: 620436
4: 620441
AttackDistance: 250
RangeType: allPlayerFriend(8)
>EffectRange: 60
>effectcount: 3
>decreasearg: 50
RangeSelect: Lighting1(5)
>shared: 0
494365579864Healing Wind
(strings)

Restores (DMG1) HP to you and your party members in a range of 100.
When you have Nature's Power, 1 point of it will automatically be consumed to increase abilities as well as heal (DMG0) of your HP as well as the HP of party members within a range of 100.
cast: 0
>delay: 0
hits: 1
>delay 1
390: 505158
1: 620463
4: 620441
AttackDistance: 50
RangeType: good_member(2)
>EffectRange: 100
>effectcount: 12
RangeSelect: Circle(0)
>shared: 0